Circle Games
The Wind Blows: This is a good game for mixing up cliques
and a variation of fruit bowl which you already know. Put chairs in a circle. Turn one chair to face out. Choose someone to stand in the
middle. They (or you) can call:
everyone wearing a watch
everyone who supports Arsenal
everyone who can swim a length
everyone who had breakfast today
everyone who likes ice cream etc…
If the statement applies to a pupil, they must get up and change places. The caller finds
a seat. The last pupil left standing, becomes the new caller. No one an change places with
the person sitting next to them.
Fruit Bowl
As above but every one is a fruit e.g. apple, pear, banana. When you call that fruit, the
person standing tries to find a seat. Call Fruit Bowl for all to change.
Catch a Story
Have a ball or (better) a beanbag. Begin a story. Throw it to the person who must
continue the story. This is better than dragging around the circle and shy people can get
rid of the story after only one word.
A variation on this is “fortunately, unfortunately”. Each person must add a sentence,
changing the sentence of the main character. E.g.
Unfortunately the plane’s engines failed.
Fortunately the pilot had a parachute.
Unfortunately the parachute would not open.
Fortunately their was a haystack underneath. Etc.
Storm
Pupils build up a storm by joining in teacher –led sound effects one by one. It builds to a
crescendo and dies down to silence.
It was still and quiet.
A gentle breeze was heard. (Teacher rubs hands together. children to her right
gradually join in.)
The breeze grew louder. (Rub more vigorously)
A patter of rain was heard. (tap hands on palms)
It began to thunder. (Stamp feet)
This is reversed, dropping one noise at a time until all is quiet.
Zoom Eek
A Zoom (car) is passed around the circle. Anyone can stop it and reverse it by shouting
“EEK!” It must then change direction. No one can say “EEK” more than once. If you are
feeling very strong, you can send two cars in opposite directions but that takes a lot of
concentration.
Change the Action
The pupils must copy your PREVIOUS action every time you shout change, so:
Teacher claps hands. Pupils sit still. Teacher shouts CHANGE and begins to pat her
knees. Pupils begin to clap their hands.
Teacher shouts CHANGE again and begins to click her fingers. Pupils now pat their
knees.
This is a good concentration builder.
Master Master, Who Am I?
You need a blindfold for this one. Blindfold a volunteer. A pupil selected by you must
approach them quietly, disguise their voice and ask Master Master, Who Am I? If the
volunteer guesses correctly, they get another go. If they are wrong, the successful
“voice” gets a turn.
Steal a Slave
Have pupils in pairs, one on a chair, the other standing behind. Pupil on the chair MUST
sit with their back touching the back of the chair. Pupil behind, MUST keep their hands
behind their backs. The seated pupil is the slave. The standing pupil is the master. On
chair is empty (yours if there’s an even number). This master has no slave. To get one,
they must wink at someone else’s slave who will attempt to sneak away from their old
master. Masters stop slaves from leaving by tapping their slaves on the shoulder….NOT
GRABBING THEM! The newly deprived master must now capture a slave.
Quick Change Artist
Have everyone sit in a circle and choose one person to be the quick change artist. Have
the artist go out of sight and change something on him/her self that is visible(i.e.-put
shorts on backwards, change hair, tie/untie shoes...). When the artist is done, have
him/her walk into the middle of the circle and turn around slowly to give everyone a
chance to see what has been changed. Then go around the circle having each person
guess what has been changed. The first person to guess correctly is the next artist.
Someone Moved
Have all players sit in a circle and then chose a person to be “it”. The “it” is to leave so
that “it” cannot see or hear. Have one to four players move in the circle. When “it”
returns he is to figure out who has moved in the circle
Stations
Everyone sits in a circle and is given a destination (name of a town) and in the middle,
the station master stands with all the destination names on a card. He/She then chooses
certain names; for example Bradford/Leeds. The two corresponding people then have to
get up and exchange seats. In the meantime the station master has to try to jump into
one of these seats. More than two destinations can be called out and then ultimately,
“All Change”.
The Ministers Cat
This is an alphabetical word game.
Everyone gets in a circle and claps hands to the beat.
Start with A.
Example:
"The ministers cat is an Angry Cat", "the ministers cat is a Black cat" etc etc.
Hula Hoop
Everyone stands in a circle holding hands. Have two people break hands and put their
hands through a hula hoop and rejoin hands again. The hoop must be passed the whole
way around the circle without breaking hands. Sometimes it goes over and sometimes
under...doesn't matter. It is also fun to time the first try without telling the kids. Tell
"beat" the first "time".
Chief Ape
Have all players sit in a circle and then chose a person to be “it”. The “it” is to leave so
that “it” cannot see or hear. Choose one person to be the chief and he will act out short
movements. Examples are clapping hands three times, stomping feet 4 times, etc. All
other players must do what the Chief does. Have “it” return to the group to figure out
who is the Big Chief, you can give him up to three guesses if there’s a large group.
Wink Murder
This is similar but the murderer kills other pupils by winking at them. The detective
must spot the murderer before there is a massacre. They link this if you specify a
gruesome method of murder for them to act out.
I’m Going Hunting
You play this game in a circle and your memory counts. One person in the circle will start
the game off by saying, I’m going hunting and I’m taking an arrow. The next person will
have to repeat what the person next to him said and then add something new from the
next letter in the alphabet. I’m going hunting and I’m taking an arrow and a bow. You
keep this going around the circle until one person cannot remember what he is taking.
That person is out and you see if the next person can complete the phrase. You don’t
necessarily have to choose something that you would normally take hunting-it can be
funny. You can also modify this game to a specific topic. This is a variation of My Aunt
Maud Went hopping.
Cross The Circle
Everyone is numbered around the circle as 1,2,3. hen you call their number, everyone
must cross the circle in role as…..a ballerina……….a panther………a moonwalker……..someone
who’s stuck in the mud……..a fashion model……whatever you can think of.
Cross Differently
Name a child to cross the circle to an empty chair in any way they like…walk…commando
crawl…hop….twirl…whatever. They call someone else who must cross in a different way.
Energetic Games
The Line Game:
Divide the pupils into equal groups. You will announce an order that you wish them to line
up in, first group to do it and sit in a line on the floor wins a point. Use any of these
categories: ages (oldest in the front - youngest in the back), alphabetically, shoe size,
birthdays,
telephone numbers, Mother's first name, etc.
Stick in the Mud
A basic tag game. If pupils are tagged, they must stand with their legs apart (stuck in
the mud) until someone crawls through and releases them.
Tea Pot Tag
Work in pairs to make a teapot (as in I’m a Little Teapot).
Have one chaser and one chased. The teapots stand still. If the chased wants to escape,
they link onto the handle of a teapot. The spout immediately becomes the chased, the
handle turns into the spout. Watch out for boys only releasing
Led By The Nose
Pupils must imagine that strings are attached to various parts of their bodies. Move a
round the room led by that part e.g. right thumb, nose, knees. Eyelashes etc.
Pip, Squeak Wilfred
Everyone stands in a circle. You call them in turn, Pip, Squeak ,Wilfred. You call e.g.
“Squeak”, all the Squeaks step outside the circle and walk clockwise around it. When you
call “Home”, all the Squeaks must run IN THE SAME DIRECTION back to their original
place. Last one back is out and must sit down in their place. CARE! Everyone standing,
must stand still not swinging their legs out. Everyone sitting must sit up and not lean
back on their hands or they’ll get trodden on.
Shazam
This is like Scissors, Paper Stone but played by a whole group. You divide the class into
two. I usually play this after a partner activity and send the As one way and the Bs
another. The group must secretly decide whether they are Knights, Giants or Wizards.
Knight beats Wizard
Giant beats Knight
Wizard beats Giant
The group confer secretly and come forward to face the other group. You count one two
three and the groups simultaneously make the appropriate noise and action.
The wizards brandish an imaginary wand and shout “Shazam!”
The giants stamp their feet and say “ Fee, fi, foe fum”
The knights draw their swords and shout, ”en garde”
It’s often a draw. I usually play best of three
Calming Down
Guided Mimes
Individual silent mimes, talked through in detail by you. E.g.
Walking the dog
Learning to juggle
At the beach
Riding the big dipper
Magic Chairs
Everyone puts a chair in a space and moves away to the side of the room. The teacher
explains what sort of chair it is and the pupils move to it and sit in it appropriately.,
staying silent and concentrating on their mime.
The chairs might be:
In a restaurant, highchairs, dentists chairs, in a plane etc.
Leaving the Room
Adverb Exit
Pupils must act their way to the door. E.g. “ If your name begins with A, leave anxiously,
B, bossily, C, cheerfully etc.
Alphabet Exit
Line up. Give a topic e.g. food, country etc. Everyone must give noun beginning with the
next appropriate letter of the alphabet as they leave the room e.g. “Cars” Aston Martin,
Bentley, Chevvie etc.
If you want more games, I recommend: Playing the Game, Christine Poulter ISBN 0333403851